In Maya, we are creating an animation of a bouncing ball. Here are some references to help consolidate our understanding on how balls may bounce depending on mass, material, volume etc.
Here is a preview of my animation:
[sketch]
To make this, we were first provided with the scene containing the environment and the ball. Then, after doing a rough sketch of the key poses that the ball would be using, I prepared the scene by changing the workspace mode to animation in the drop down.
First, you set the position of the ball before adding in a key frame in the timeline with the shortcut ‘S’. Keyframes appear on the timeline at the bottom of the page as a red line. The shortcut ‘S’ creates a key frame in which translation, scale and rotation can be edited.
If you wanted to create a key frame where only one of those transformations could be changed, you would use the shortcut ‘shift + the shortcut key for the tool within the Maya software’. For instance, the shortcut for scale is ‘R’ and so, to create a scale specific key frame, the shortcut would be ‘shift + R’. This is helpful for when you want to organise exactly what you are animating about the polygon as you go along.
[main poses]
I used 3 main key frames, each 10 frames apart, to complete one bounce : contact – highest point – contact, following the general idea of height decrease that I drew in my plan. I only needed 3 main poses because Maya used interpolation to fill in the movement between key frames.
After completing the basic bounce, I added squash and stretch to make it more realistic and give the ball some character.
Using the graph editor, found in Windows > Graph Editor, I changed the speed of the ball so that it would be fastest when falling into contact before bouncing back up quickly initially.
wow, this changed my life, thank you Jasmine for this life changing post
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